Category: Featured

I have often remarked that the challenge of making an airsoft film – when you are also playing in the game – is that you can only edit what you film. In other words: all the events and action is “live” and you cannot simply stop filming, back everyone up, and take a different angle! I have tried many approaches to defeating this problem such as using multiple camera’s, being an extra slice of awesome and filming everything that happens.

However, milsim proved a stronger challenge.

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My first ever commissioned film was released today and stands as a landmark for Basho films. I have learned more about Sony Vegas, filmmaking and special effects from this project than I could have ever imagined. The background to the film is what is known as “milsim” or “Military Simulation”.

 

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Here is a quick cut, colour and render of the Helicopter Assault during Tier One’s Rolling Thunder Milsim event.

I have put this together at the request of a friend, this isn’t the official film — I am doing an “end of year special” — this is just to wet your appetites!

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The DA’s have played some unusual games over the years, but this was a first for us: this was the first time that we were asked to be a scripted opposition.

The idea has a lot of merit if you think about it. Firstly, games often ebb and flow randomly. One side may gain the upper hand in an attack, but they loose too many men to reinforce the position and soon are driven back and it is the other team who are then on the offensive. Similar to a game of football. However, sometimes a team simply hammers all opposition to such an extent that the suffering team cannot fulfil their objectives at all. Sometimes they cannot get out of their safe zone. The game suddenly becomes unbalanced, tempers raise, cries of cheating go up and no fun is had at all.

Well, at least none by the team getting a kicking.

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A  few weekends ago my airsoft brothers and I were players at the TA Event’s, “The Chernarus Conflict”. This was a 24 hour Milsim game using the, freshly revised, BattleSim rules developed by Iain of TA Events.

To those of you who play computer games, the country of Chernarus may ring a few bells. As anyone who loves the Arma series of games from Bohemia Interactive will tell you Chernarus, or Black Russia, is a fictional post-USSR country somewhere in the East that is used as the main game location. TA Events have licensed the entire storyline from Bohemia meaning that players at the event could sign up to the various factions found in the series. When someone says that you should get out from behind the keyboard and get some exercise, these events enable you to re live the brilliant, in-depth storyline for (almost) real. A detailed account of the factions and background to the event can be found here and it has a very professional depth to it not usually available to airsofters.

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It was when I was sitting in the steam room at Virgin Active with 20 sweaty men all dressed in the same set of bright beach shorts, and making jokes about their penises, that something struck me as odd,

“This has to be,” I announced into the cloud of steam, which was being jetted into the room at an alarming rate and temperature, “the most surreal Ground Zero Weekender I have ever been to.”

The member of team Delta Alpha to my right leant in and said,

“Do you feel better now, though?” He asked.

I considered the question.

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